Lady of League

Not here to bitch about men.

Face Full of Victory’s — May 25, 2016
First Time Ahri — May 24, 2016

First Time Ahri

Well this goes without saying…she is way way overpowered. Her harass early game is crazy. The only way to fall behind, it seems, is if you don’t play aggressive enough, or the other team is focusing on you to make sure you don’t level that fast. Also, if you miss your q, that definitely doesn’t help anything.

First Impressions:
My first game with her made a good impression for me, but a little bit of a bad taste in my mouth. She was incredibly easy to play, I just had a hard time landing her E sometimes. Her Q was very similar to Sivir’s, and I’ve played her quite a bit in the past, so using that ability came naturally. Her W is kinda weird. I’m not sure that I like it “chooses” whichever enemy is in the way (is the one closest, or is it the one you’re attacking? I couldn’t tell).
My second game with her wasn’t nearly as good. I guess this is another problem playing with a very low level smurf account – You occasionally get put with people who barely play and have no idea what to do. I mean, I won’t complain, I used to be one of those people for sure. Just as long as you listen to the advice of the people on your team, everything should be okay for the most part.

– She’s overall pretty fun to play.  Definitely an easy champ, there’s no guesswork to her abilities and none of them are all that situational. Her E seems like it could be considered abuse if someone is even remotely close to your tower.

– Kinda really squishy unless you have a lead, even if it’s minor. She’s definitely the champ to pick out and keep killing if she’s behind. She doesn’t really have much defense, only a little bit of added mobility with her R.
-She relies heavily on AP, an trying to pick out items for her to use was kind of meh. My options were more AP to take out a ton of damage on someone who no magic resist, but against someone like Garen, she’s pretty useless. Which…I guess is probably how it’s supposed to be.


I may have encountered a few bugs, I’m going to have to check out my replays. There were a few times where I landed my Q or my E, the animation happened, but no damage or actual charming happened.

What Defines a Champion Role? — May 20, 2016

What Defines a Champion Role?

This question has haunted me for ages, now. Like I stated earlier, I’m not pro, and I wouldn’t even consider myself good at this game, but I also realize being “good” at a game involves understanding the game itself to some degree. Your skill will only get you so far if you’re good at a few champions but don’t understand the significance of objectives (like dragon or baron).
Well, since I have a blog about League and haven’t played much lately, I figure I’d answer this question here. I’m sure there might be someone who will learn just as much as I have.

Note: I have  never attempted to understand what defines a champion’s role until now. I’m learning as I make this blog, so please correct me if you see something wrong.

What are the current roles?
As I currently see it, roles are the lanes you play. Like Top, Mid, Bot/Support, or Jungles. I’ll call these “Lane Roles”. However, there are individual roles that each Champion posses. A few popular examples are Jinx who is a marksman, Diana or Kha’Zix are assassins, or Malphite who is a tank.
Now, what’s bothering me, and leaves me wondering all the time – what makes a champion good for which lane?  Theoretically, I guess, you could be successful using any champ in any lane role.

So I did some google searching to find what was the most helpful for me to understand. I certainly learned a few things – like there are usually two bot because they are closest to dragon and should be the ones to help defend/steal the dragon. That makes so much more sense to me now! I guess that’s the problem that I’ve always had, and many others do – they just play the game, and play the way everybody else was doing it. I mean, when I first started I didn’t know why two people always went bottom! I just knew after a few games, that’s the way it was…and assumed that’s how it was supposed to be.

Here’s some good quotes from this LoL Board:

Bottom Lane
The reason the Ranged AD Carry and Support go here is because of dragon. This lane is the closest to dragon and they are the most equipped to protect dragon should the enemy jungler try to take it The support usually puts wards there, as is the supports job (among other things). During the laning phase, the duo lane is best equipped for protecting it because the Ranged AD Carry can essentially come in and snipe dragon for themselves and go back to lane. There needs to be a support with the AD Carry because the ADC has a weak early game, and is also squishy. Supports ensure kills and protection.
Also, in bot lane, it’s good to have a support and an AD Carry because you have to share experience points in bot lane, so you level a little slower than everyone else. There are items you can buy and masteries you can select to offset the experience difference, so both players can keep up with the other team. But if you have two damage dealers at bot instead of one damage dealer and a support, then you must also split the gold, meaning that you’ll be behind in levels AND your build. Supports have items that boost their gold income, while it is not beneficial for many other players to buy it.

Middle Lane
Because mid is the shortest of the lanes, the minions reach mid first and the champion needs to be strong enough to control the lane and get all of the minions. Because the minions get to this lane before any of the others, the pacing of this lane is usually a lot faster. There’s generally more gold flow and mid laners are usually at a higher level. Not only that, but the distance between the turrets is also the shortest. Due to all of these factors, a good mid lane champion is one who is able to effectively clear out minion waves, usually with some sort of AoE, and can quickly retreat to their own turret in case of ganks. As I mentioned in a previous section, they deal large amounts of damage, which is another reason that mid is paced so much quicker. There is more damage being dished out at one time and there will probably be more kills here in the early game. Either here or bot.
If you are going to mid lane, you also need to have good map awareness and map control. The jungler does a lot of ganking, but the mid laner usually does it too. Because of the fast pace, they are able to dish out a lot of damage and the usually end up pushing minions to the enemy tower. It’s not always wise to go attack tower because you are susceptible to ganks from both sides. So instead, once the tower is pushed, a mid laner will roam. Depending on the situation, they will go top or bot. By the time they reach the destination, their abilities will be off cooldown. They can go in, gank with combos and hopefully get a kill. By the time they go back to mid, the minion waves are usually back in the middle and their cooldowns are usually off as well.

Top Lane
Beefier champions go top because they are having to hold this lane by themselves. Yes, Mid is all alone too, but they are more likely to get ganks from their jungler due to their convenient location. If you’re going top, you need to be able to survive and trade blows with your opponent because you are going to be there for a while. This lane is also the closest to baron and the tanks are the ones who are able to best fend off enemy teams trying to kill it until allies can arrive to steal baron.


I seriously recommend you reading the rest of the post. It states  it was revamped for S4, but I think this part explaining the lane roles really hits the nail on the head. It helped me, I  have no doubt it would help you.

I honestly didn’t find much for Jungler. For me, it’s whatever champions I have that an ability related to monsters. The first one that comes to mind is Mordekaiser with his passive being snagging the dragon ghost. I also find that any champs that are able to play jungle are also able to play other lanes (they’d have to, right?) like Rammus – an excellent jungler, and really great at top lane too. I haven’t had too many problems trying him as ADC either. However, this is all in ELO. So take that with a grain of salt.


Well…Did I actually answer my original question? Maybe. I think it really depends on your understanding of the game, and the role that each lane typically has. It’s OK to break the meta sometimes and explore your champ’s options.

Since my goal here is to play all the champs I haven’t yet, I will one day have played them all. I suppose next I would play each champ in different lane roles. In alphabetical order. from to top to bottom. Ha. That will take a while.


Anyways, I hope you learned something. Thanks again for reading and League On! Cheers.

62/60/113 — May 19, 2016
First Time NINE Honors?! — May 18, 2016

First Time NINE Honors?!

Pix or didn’t happen, right? Probably will never happen again…

Will it ever happen again


Edit: Ha! I posted this really late last night at like 2AM and did not do any mathing. It would be impossible to get 5 team-related honors – so this would have to have stacked up from this game and the previous one! Still, why would I get them all at once? :/

When You’re Playing LoL — May 15, 2016
First Time with an Intentional Feeder — May 14, 2016

First Time with an Intentional Feeder

I’ve been playing League casually for a little over two years and today was the first time I’ve ever actually come across an intentional feeder. Not just a “having a bad game” feeder, or “first time playing” feeder – a straight up “Fuck you guys, I’m going to feed. Enjoy being a sore loser” feeder.

It is unfortunate that LoL has such a toxic userbase. Why is it so hard to just accept that you didn’t get what you wanted, and continue to play the game to the best of your ability? Well, I don’t know why I would expect that much from a bunch of smurfing level 10’s. Chances are their accounts were banned and that’s the only reason they’re smurfing.
The worst part about it, is that you can’t even leave when someone is intentionally feeding, because if you do, you get reported for being AFK. There’s no escape from this required 20 minutes of hell.

So what is there to be done here? The way that Riot’s reporting system works basically comes down to bots analyzing who just had a bad game, and who is actually feeding. It appears that even if there are multiple people from the same game who report a player, it still doesn’t mean much to the bot – trying to keep the tilted players separate from the ones who only report when something is justified.

There’s no disputing how many people abuse the report buttons. I think that offering some kind of incentive will be the solution to this. Like, if you had to pay IP in order to report someone. If your report is found to be legit, you get your money back. If it’s not – well congrats you just played yourself.

For starters, this would encourage people to not only make reports that are “worth”, but I think that this would help shape the community as a whole. The toxic trolls would not be able to get away with as much as they do, and people will be much less likely to abuse the report system, thus making it easier on Riot to find the baddies.

I hope that Riot will come up with a better system, maybe even something similar to what I suggested. Hey, how about giving away key fragments to people who make 10 legit reports or something? That’s a long shot, but it sounds nice, doesn’t it?

Now for the next thing for my to get over:

So close

You guessed it! This was a result of that last game with the feeder. Ladies and Gentlemen, I think a salty player was just born. That player? Probably me. And also probably anybody else on that team.


Thanks for reading and putting up with rant. Cheers!

First Time Rammus — May 13, 2016

First Time Rammus

I bet for most of you, when you first started playing League, played any champ you could and didn’t stop trying them out until you found that magical synergy. The synergy that motivated you to try, and made you feel like you finally found your main.

I’m not saying I found that with Rammus, but for my first time playing him, I did pretty bang-up job. I got an S+ for my first time with Rammus for crying out loud! Okay, not much of an accomplishment at level 9, but I can pretend everyone I was playing against was a smurf. I’m fairly certain there were a few people on my team who definitely were not smurfs. Since I’m finally at the level where we run into dedicated junglers (instead of two top), I did expect that to be the play style we would have from then on. This game was weird though. I called ADC, but someone “missed it” and still locked in another ADC. So…we both just ADC’d and the support went top. It was a weird set up, but it turns out Rammus and Ashe have decent synergy (sorry for the overuse of this word). She could aggro from a distance and I could close in and fuck shit up when they tried to get too close. As you can see, it worked out pretty good. We went against Jinx and Vayne.

First Time Rammus

And you know, when you really start feeling good about a champ, you want to keep playing them! So, of course, the next time I play we have  not one but TWO AFK’ers on our team, one who had obvious lag issues and elected to leave to give us a better chance to fight rather than feed, and another who rage quit at 10 minutes in…So…Like I said earlier, I’m not a salty player, so I called it quits for the rest of the night. It was 2am anyway.


First Impressions:
I had a lot of fun with Rammus. I particularly enjoyed his W, and getting somewhere fast was quite entertaining with his Q. I knew he was more of a tank champion, but I had seen him bot many-a-times, so that’s what I wanted to try. His W was a good choice to level up first against ranged champions since it send some of their damage back to them. It also had a relatively low cooldown and low mana usage, so I was able to spam it as a shield AND damage. I like that a lot. It also makes me feel silly for ever attacking him with this shield up – I always thought I could get a little bit of damage off on him, but in reality I was just hurting myself more. But hey! This is exactly why I decided to make a smurf account and play only champs I’ve never played before. It’s meant to be a learning experience, and blogging about it really really helps me remember what each champ does.


-I mentioned this already, but his W is great for my playstyle. I can block AND reflect damage, so I used that to my advantage a lot. Makes for a GREAT waveclear late-game too.
-His Q is fun, but I kinda wish he stayed in a spinny ball rather than coming apart when he ran into something.
-He’s really really tanky. It makes me wonder how he stacks up against a champ like Malphite. I may use Rammus as a counter one of these days. I’ll let you know how it goes.

-He doesn’t say anything. His “okay” was super cute when I selected him, but when I got into game, it turns out all he does is dance. It was really disappointing. I love taunts!
-His Q’s cooldown is way too long, even late-game. It has to be that way to limit his mobility, otherwise you could spam his Q across the map. Since they took away the boot enchantments, I wish they could have added a bit more speed to his Q so he could get just a little farther on the map.

Overall, he was really fun to play and I found his playstyle to be MUCH different from the other champs I have played so far. I think I will actually buy him on my main account. He’s actually on the cheaper side of IP so I would recommend that any new players play him a couple of times and buy him.


Thanks for reading! Cheers!

First Time Viktor —

First Time Viktor

What would you do if you had a skinny mechanical 3rd arm that shoots lasers hanging off your shoulder instead of a cute parrot? Zap people all day, of course!

First Impressions:
Viktor’s zappy explody arm laser sure had a learning curve, but I eventually got the hang of it after about the second game. I can see why he ends up carrying for many games. Even as a terrible first timer, I was able to get a couple kills and assists. I have to admit, I did not see much of Viktor before this last patch, so I can’t help but wonder if he got nerfed as one of the mages in 6.9. I honestly didn’t even know he was a champ that people played until a few weeks ago. And uh..let me tell you..getting zapped by that laser the very first time is really scary when it takes almost half your health. I really dig his laugh too. It’s kinda creepy but it matches with the Champion feel so well.

– His E (the laser) is SUPER fun. It’s very cat-and-mouse, trying to guess which way the enemy will run and deciding last second if you want to try to get them to run down the laser, or just through it. It’s harder to get the enemy exposed to the brunt of it, but if you can it’s really worth it. It’s got crazy damage potential.
– That you can upgrade his skills as you buy Hex Core’s. You can upgrade as fast or as slow as you like, but you really have to decide if the next upgrade is worth sacrificing boots or another item. If you’re kind of behind at first, this also gives you the option to get a little more damage off for less gold than a more expensive item might otherwise give you.
– Even if you’re not that conservative with your casting, your mana doesn’t feel like it’s gone by the time you’re level 3. It gave me a bit more confidence for all-ins.

– His W (stun) takes a little too long to deploy after initiating the click. I feel it’s far too easy to avoid compared to Thresh’s or Veigar’s stuns. I’m guessing this was implemented as an inconvenience to try to make him feel more “balanced”. I kind of wish it did damage when you got sucked into the middle, since getting stuck there was kinda your fault for not getting out in time.
– His E dominates his abilities so much, that I kinda neglected his Q. I almost didn’t want to use it in hopes I could use his E more. I’d probably be more excited to use the Q if it was flashier.

Overall, I’ll definitely start playing him more. He seems like a decent counter-pick for most mid champs, and he’s pretty fun to play. I’ll probably buy him when he’s on sale.


Thanks for reading, guys! Any tips, hints, or comments are always welcome. Cheers!

The Idea of an E-Sport League, as Presented by Cris Kluwe —

The Idea of an E-Sport League, as Presented by Cris Kluwe

I came across this article today, and it really got me thinking – One; that literally anyone else who is interested in major esport gaming has probably touched on this subject, and that two; making a major e-sport league does not come without its complications. Obviously.

If time allows, please read Chris Kluwe’s article – Esports needs an actual league, and I should be the commissioner here, so that you can have a better idea of what I’m talking about.

One of the first things that came to mind while reading Chris’s article was about complications that come from games losing their popularity. Halo 2, anyone? Remember how insanely popular that was, and if I recall correctly, how making it to an MLG game was a BFD? DAE Ogre1 and Ogre2? [What ever happened to them anyway?]

In the words of Chris:

For example, an esports league could consist of Activision/Blizzard, Electronic Arts, Riot/Tencent, Valve, Nintendo, Sony and Microsoft as the league apparatus (think the NFL’s front office along with Roger Goodell), with team owners CLG, TSM, Cloud9, SKT, Edward Gaming, Fnatic, etc. underneath them separated by region, and then further separated by genre of game, yet all still tied together under the umbrella of the league as a whole.

I see what he’s suggesting, but wouldn’t it be far better for the league to consist of non-affiliated parties? I personally would get paranoid about the larger-named companies being at the top trying to “sway” outcomes one way or another for the sake of profit. The way that Chris suggests that is be handled similarly to the way the NFL works really makes me want to steer clear of any such thing. Think about what just happened with Microsoft and Fable – seeing the game nearly to finish, and then completely cancelling the project just days before the expected release. Who’s to say they wouldn’t cancel a team who spent years practicing due to perceived “lack of interest”? I wonder if there would ever be a gamer union…

The next issue, one that I didn’t see addressed directly, is about the games themselves. The content, the type,  ect…Who are going to be the ones to determine which are competitive enough to hold competitions? There probably won’t be an international Bejeweled competition anytime soon, but it’s still a game, and one where many people can be VERY competitive; However, that’s not a game that I would like to see under an esport league.

My next concern is – the affordability of staying relevant. Established gamers are set – [Skip to the next paragraph, I ended up complaining for the rest of this one] they have sponsors and don’t really have to worry about too much outside of gaming. I was quite good at Halo 2 once upon a time. I remember, and quite fondly, playing with the Ogre’s and few others online and completely kicking ass. I wouldn’t have placed 3rd or anywhere close, but I would have been able to hold my own. The problem was that I lived too far away, getting discovered and/or sponsored was too unattainable because I was both too young and had no idea where to start. I knew that if I even wanted a chance to get discovered, I would have had to go to an MLG tournament in San Francisco – 8 hours away, and I would have had to pay for my parents to go too. (They weren’t about to pay for me – they didn’t even believe people could actually win money for playing games). That, and I was a young girl who wanted to go San Francisco…my dad wasn’t about to let that happen.
I digress. The affordability of gaming now – at least in the PC world – is pretty expensive. You’d have to dedicate a lot of time, effort, and extra hours at your job, just to keep your PC up to date. Even though LoL is pretty low-key, if you want to start streaming your shit still has to be up to date,  and you have to have strong internet. And truth be told, you’re probably not going to discovered just from playing ranked.

Chris also says:


Ultimately, esports needs to consolidate, rather than continue its present fractured course, because that’s what every other successful sports league in history has done. The problems that Riot was forced to address in their latest ruling are going to arise again, along with others, and it’s time esports was proactive about these matters rather than reactive, which means buckling down and creating an actual esports league.

I very much agree with this. Something needs to be done. I wish I could get in on it, but I decided to get a degree in geology instead.

I was also lucky enough to have a short conversation with Chris on Twitter to get some clarity about his article – I asked if he meant a league for each game, or one league for every type of game – he meant a single league for every game. (I think there should be separate leagues, I don’t want a “one league to rule them all” thing going on. I feel like it would keep things from changing that should change along with the state of games.)
I also said how cool it would be if Universities started recruiting gamers for esports like they do for football – he said that some were already starting to give out scholarships!! I guess that’s a step in the right direction. But that also scares me, because look at how much football coaches get paid in comparison to professors…but that’s a different blog for a different time.

So, as a side note, in case anyone WAS wondering what happened to the twins, Ogre1 retired and lives in Australia and has a baby, and Ogre2 is still playing competitively and lives in Utah. Here’s a link to his Twitch.


Thanks, readers. Cheers!